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Contact

I'm always happy to get in touch! Below you can find links to my various social media, and email address for business inquiries.

Projects

FFXIV Combat Demo

This is an ongoing project I am making to emulate the combat of Final Fantasy XIV using Unreal Blueprints, including identical player movement, combo actions, and sequential raid boss dodging mechanics.

Hades Movement Demo

This is an isometric shooter demo I developed in Unity. It features similar movement, dashing, and shooting elements meant to emulate the mechanics from Hades. Try it now on itch.io!

Outgrown

Outgrown is a short demo of a pet visual novel game that I programmed for a game jam. It was developed in Phaser 3 using JavaScript over the course of two weeks. Try out our demo on itch.io!

Fracture Effect Demo

This was a project I created in Unity to mimic a fracture effect seen in Jojo's Bizarre Adventure. It consisted of programming visual effects, dynamic physics manipulation, and basic AI behavior.

Snack-A-Pillar

This was the first game that I was lead programmer and club president for in my college's game development club! It is a basic combination between Pac-Man and Snake developed in Unity2D.

Projects

FFXIV Combat Demo

This is an ongoing project I am making to emulate the combat of Final Fantasy XIV using Unreal Blueprints, including identical player movement, combo actions, and sequential raid boss dodging mechanics.

Hades Movement Demo

This is an isometric shooter demo I developed in Unity. It features similar movement, dashing, and shooting elements meant to emulate the mechanics from Hades. Try it now on itch.io!

Outgrown

Outgrown is a short demo of a pet visual novel game that I programmed for a game jam. It was developed in Phaser 3 using JavaScript over the course of two weeks. Try out our demo on itch.io!

Fracture Effect Demo

This was a project I created in Unity to mimic a fracture effect seen in JoJo's Bizarre Adventure. It consisted of programming visual effects, dynamic physics manipulation, and basic AI behavior.

Snack-A-Pillar

This was the first game that I was lead programmer and club president for in my college's game development club! It is a basic combination between Pac-Man and Snake developed in Unity2D.