Projects
FFXIV Combat Demo
This is an ongoing project I am making to emulate the combat of Final Fantasy XIV using Unreal Blueprints, including identical player movement, combo actions, and sequential raid boss dodging mechanics.
Hades Movement Demo
This is an isometric shooter demo I developed in Unity. It features similar movement, dashing, and shooting elements meant to emulate the mechanics from Hades. Try it now on itch.io!
Outgrown
Outgrown is a short demo of a pet visual novel game that I programmed for a game jam. It was developed in Phaser 3 using JavaScript over the course of two weeks. Try out our demo on itch.io!
Fracture Effect Demo
This was a project I created in Unity to mimic a fracture effect seen in Jojo's Bizarre Adventure. It consisted of programming visual effects, dynamic physics manipulation, and basic AI behavior.
Snack-A-Pillar
This was the first game that I was lead programmer and club president for in my college's game development club! It is a basic combination between Pac-Man and Snake developed in Unity2D.